Scopely
Visit websiteSenior Engineer, Graphics
Salary not disclosed5+ yearsHybrid
- Engineering
- Ireland
- Full time
- Today
About the role
We are looking for a Senior Graphics Engineer to join our team in the early stages of developing an ambitious, unannounced, cross-platform Strategy/MMO title. You will focus on delivering high-quality, high-performance visuals by developing and optimizing real-time rendering features across a wide range of mobile devices.
Responsibilities
- Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, TAA, and TSR.
- Assist in the development of real-time global illumination features ensuring scalability across device tiers.
- Write and optimize shaders for power-efficient mobile performance.
- Profile GPU/CPU performance and analyze rendering bottlenecks using industry-standard tools.
- Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations.
- Collaborate with engine and content teams to ensure visuals meet quality and performance goals.
Required skills
- C++
- Vulkan
- Metal
- Unity SRP
- Mobile GPU architecture
- GPU profiling
- Shader optimization
- Compute-based rendering
Nice to have
- UE5 Nanite
- UE5 Lumen
- Custom engine development
- Cross-platform rendering
About the Company
Scopely is a leading video game and global interactive entertainment company, home to successful mobile games including MONOPOLY GO!, Pokémon GO, and Stumble Guys. Founded in 2011, the company operates globally with a mission to inspire play through its proprietary technology platform, Playgami.