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Senior Engineer, Graphics

Salary not disclosed5+ yearsHybrid

  • Engineering
  • Ireland
  • Full time
  • Today
Newly posted

About the role

We are looking for a Senior Graphics Engineer to join our team in the early stages of developing an ambitious, unannounced, cross-platform Strategy/MMO title. You will focus on delivering high-quality, high-performance visuals by developing and optimizing real-time rendering features across a wide range of mobile devices.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan and Metal.
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, TAA, and TSR.
  • Assist in the development of real-time global illumination features ensuring scalability across device tiers.
  • Write and optimize shaders for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using industry-standard tools.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations.
  • Collaborate with engine and content teams to ensure visuals meet quality and performance goals.

Required skills

  • C++
  • Vulkan
  • Metal
  • Unity SRP
  • Mobile GPU architecture
  • GPU profiling
  • Shader optimization
  • Compute-based rendering

Nice to have

  • UE5 Nanite
  • UE5 Lumen
  • Custom engine development
  • Cross-platform rendering

About the Company

Scopely is a leading video game and global interactive entertainment company, home to successful mobile games including MONOPOLY GO!, Pokémon GO, and Stumble Guys. Founded in 2011, the company operates globally with a mission to inspire play through its proprietary technology platform, Playgami.

Senior Engineer, Graphics at Scopely · Grasshire