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Technical Artist (AI)

Salary not disclosed5+ yearsOnsite

  • Gaming
  • Paris
  • Contract
  • Yesterday
Newly posted

About the role

Voodoo is seeking a freelance Technical Artist to join the Portfolio Games Team and bridge the gap between art and engineering. You will be responsible for establishing conventions, tools, and pipelines that enable AI to generate, validate, and integrate 2D and 3D assets across a large portfolio of mobile games. The goal is to automate art production workflows to minimize manual intervention and support the team's AI-first development strategy.

Responsibilities

  • Define art conventions and standards for automated asset production and validation
  • Build tools and scripts in art software to automatically check and fix assets
  • Optimise 3D models, meshes, and textures for mobile performance
  • Own the Unity import pipeline, including settings and asset post-processors
  • Integrate AI generation tools into production workflows
  • Scale animated assets across multiple games through templates and automation
  • Debug and fix graphical and performance issues across mobile devices
  • Document pipelines to ensure ongoing functionality and improvement

Required skills

  • Technical Art
  • AI art production
  • 3D optimization
  • Unity
  • C#
  • Maya
  • Python
  • MEL
  • Photoshop
  • Illustrator
  • Mobile performance optimization

Nice to have

  • Python scripting
  • AI coding tools
  • Figma
  • UI design
  • ASO
  • Substance
  • GPU profiling
  • Shader Graph
  • HLSL
  • VFX

Qualifications

  • 5+ years as a Technical Artist, ideally in mobile games

About the Company

Voodoo is a consumer tech company founded in Paris in 2013 with a mission to entertain the world. With 1,000 employees and over 7 billion downloads, it is a leading mobile publisher supported by investors including Goldman Sachs, Tencent, and GBL.