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sonyinteractiveentertainmentglobal

Staff Software Engineer, Console GPU Inference

Salary not disclosed10+ yearsOnsite

  • Engineering
  • London
  • Full time
  • Today
Newly posted

About the role

This role involves taking partial ownership of the design and delivery of critical software components for runtime machine learning inference on PlayStation consoles. The position requires strong technical leadership to drive innovation and architecture while remaining hands-on with code implementation. You will collaborate with global internal and external groups to define technology strategies and project scopes.

Responsibilities

  • Design and deliver critical software components for runtime machine learning inference on PlayStation consoles.
  • Provide technical leadership to advance underlying principles and architectures of inference systems.
  • Collaborate with internal and external groups to set company-level technology strategies and processes.
  • Define the scope of projects and engage with key hardware and software stakeholders.
  • Engage strategically with external vendors to provide tools and capabilities for system and game developers.

Required skills

  • C++
  • C
  • GPU programming
  • Shader languages
  • Game console development
  • Technical leadership

Nice to have

  • Machine learning

Qualifications

  • Significant and successful technical contributions throughout the entire development lifecycle

About the Company

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand and a subsidiary of Sony Group Corporation. SIE delivers cutting-edge hardware and network services to over 100 million people and is home to some of the most recognizable intellectual properties in the world.

Staff Software Engineer, Console GPU Inference at sonyinteractiveentertainmentglobal · Grasshire